[Moore Boeck]
T.E.S.S. Real-Time Asset Work (2018):
Contracted to assist with 3D modeling and texturing for real-time deployment. This piece was part of a collaborative WebGL project.
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Modeled multiple components of the T.E.S.S. unit.
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Worked under an art director who handled WebGL implementation.
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Focused on clean topology and efficient texturing for real-time use.
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Final assets were collected post-contract; only the finished piece is shown here.