Adam Gerber: Selected Works



In 2018, I was hired to assist with 3D modeling and texturing for real-time assets. This is one of the pieces we worked on. My colleague, who served as the art director, handled most of the WebGL implementation, while I modeled several components of T.E.S.S. Unfortunately, I no longer have access to the final assets, as all source files and dependencies were collected after my contract ended—but this is the finished product: